Episode 137: The Dreamcast Matters…But Why Tho?

Reading Time: 2 minutes


It’s the long-awaited episode about the one system that gets brought almost every episode: The Dreamcast. As Sega’s last console, the Dreamcast had to dig the company out of the financial hole the Sega Saturn had put it in and it aimed to do so with the latest technology and incorporating the internet. As the first console of the sixth generation, this 1998 creation (1999 in the US) preceded the PlayStation 2, GameCube, and Xbox. In this episode, we talk about why this all mattered, how it created the foundation that Xbox Live was built on, and of course the games that came to it like Crazy Taxi, Jet Set Radio, Resident Evil: Code Veronica, and Shenmue. And we do it all with the help of Charles, a friend of the pod with background in games and love for the Dreamcast and Shenmue.

If you’re unfamiliar with the console, in contrast to the expensive hardware of the Sega Saturn, the Dreamcast was designed to reduce costs with “off-the-shelf” components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU – which we break down in the episode.  Additionally, although the Dreamcast had a short lifespan and limited third-party support, the console was worlds ahead of its time. With a library that contains many games considered creative and innovative, as well as high-quality ports from Sega’s NAOMI arcade system board, there was a lot to love.

This episode is sponsored by MANSCAPED.
Head over to manscaped.com and use code: BUTWHYTHO at checkout to get a great deal on a great way to keep yourself clean. 


Follow Charles on Twitter @The_CSJR

The Sega Dreamcast CX-1